This project triggers the contributing parties to develop novel dreams of spaces, shifting Harem inside out, and telling novel spatial stories. Following the idea of the Flaneuse, where coincidentally experiences in the realm of the urban city are a catalysator for new perceptions, the use of everyday construction materials is making the pavillon space a space trying to embody a heterotopian state of process.
But when the city-centre architecture of Benko‘s Signa Group and Bezos‘ online shop meet Zuckerberg‘s Metaverse, the result is the potential of a virtual hybrid architecture.
The story uses the idea of Alternate Reality Games to make the history of male dominated spaces tangible. The game lets you change your comfortable perspective on social interaction as well as on architectural advantages that still idolizes male scale.
The Game discusses the exploration of defensive architectural typologies in Stuttgart, drawing from Theo Deutinger's compilation and recontextualizing selected spatial typologies within a Virtual Reality Game. It aims to illustrate potential future impacts on the built environment, emphasizing and critically presenting defensive and hostile design approaches in a virtual enviroment.
The project tries to explore contemporary aspects of defensive architecture, noting its traditional role in providing physical protection and its evolving influence on well-being. Today, defensive design often targets underrepresented populations, such as the homeless or youth, employing various visible and subtle elements that restrict access or use for certain groups. It poses questions about recognizing defensive architectural design, its impact on public and private spaces, and how speculative scenarios, can communicate and critique defensive urban development.